File: src\animation\class.keyframe.js
/*
* Copyright (c) 2014 Gwennael Buchet
*
* License/Terms of Use
*
* Permission is hereby granted, free of charge and for the term of intellectual property rights on the Software, to any
* person obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify
* and propagate free of charge, anywhere in the world, all or part of the Software subject to the following mandatory conditions:
*
* • The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* Any failure to comply with the above shall automatically terminate the license and be construed as a breach of these
* Terms of Use causing significant harm to Gwennael Buchet.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name of Gwennael Buchet shall not be used in advertising or otherwise to promote
* the use or other dealings in this Software without prior written authorization from Gwennael Buchet.
*
* These Terms of Use are subject to French law.
*/
"use strict";
/**
* @module Animation
* @class CGSGKeyFrame
* @extends {Object}
* @constructor
* @param {Number} frame number for this key. Must be an integer value.
* @param {object} value for this key. For example : {x:10, y:30}; {x:10}
* @type {CGSGKeyFrame}
* @author Gwennael Buchet (gwennael.buchet@gmail.com)
*/
var CGSGKeyFrame = CGSGObject.extend(
{
initialize : function(frame, value) {
/**
* @property frame
* @type {Number}
*/
this.frame = frame;
/**
* @property value
* @type {*}
* @example {x:10, y:30}; {x:10}
*/
this.value = value;
/**
* Incoming tangent for this key
* @property inTangent
* @default (0, 0)
* @type {CGSGVector2D}
*/
this.inTangent = new CGSGVector2D(0, 0);
/**
* Outgoing tangent for this key
* @property outTangent
* @default (0, 0)
* @type {CGSGVector2D}
*/
this.outTangent = new CGSGVector2D(0, 0);
/**
* can be fulfilled by the developer to put in whatever he needs
* @property userData
* @default null
* @type {*}
*/
this.userData = null;
}
}
);