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File: src\collision\class.collision.tester.factory.js

/*
 * Copyright (c) 2014 Gwennael Buchet
 *
 * License/Terms of Use
 *
 * Permission is hereby granted, free of charge and for the term of intellectual property rights on the Software, to any
 * person obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify
 * and propagate free of charge, anywhere in the world, all or part of the Software subject to the following mandatory conditions:
 *
 *   •    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 *  Any failure to comply with the above shall automatically terminate the license and be construed as a breach of these
 *  Terms of Use causing significant harm to Gwennael Buchet.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 *  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 *  OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 *  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 *  Except as contained in this notice, the name of Gwennael Buchet shall not be used in advertising or otherwise to promote
 *  the use or other dealings in this Software without prior written authorization from Gwennael Buchet.
 *
 *  These Terms of Use are subject to French law.
 */

"use strict";

/**
 * @module Collision
 * @class CGSGCollisionTesterFactory
 * @extends {Object}
 * @constructor
 * @type {CGSGCollisionTesterFactory}
 * @author Vincent Vanghelle (vincent.vanghelle@capgemini.com)
 */
var CGSGCollisionTesterFactory = CGSGObject.extend(
    {
        initialize : function() {

            this.collisionTesters = new CGSGMap();

            // initialize collision testers
            this.collisionTesters.addOrReplace(CGSGCollisionMethod.REGION, new CGSGCollisionRegionTester());
            this.collisionTesters.addOrReplace(CGSGCollisionMethod.GHOSTONDEMAND,
                                               new CGSGCollisionGhostOnDemandTester());
        },

        /**
         * Return a collision tester depending on the collision method
         * @method getCollisionTester
         * @param collisionMethod
         * @return {Object}
         */
        getCollisionTester : function(collisionMethod) {
            return this.collisionTesters.getValue(collisionMethod);
        }
    }
);