/*
* Copyright (c) 2014 Gwennael Buchet
*
* License/Terms of Use
*
* Permission is hereby granted, free of charge and for the term of intellectual property rights on the Software, to any
* person obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify
* and propagate free of charge, anywhere in the world, all or part of the Software subject to the following mandatory conditions:
*
* • The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* Any failure to comply with the above shall automatically terminate the license and be construed as a breach of these
* Terms of Use causing significant harm to Gwennael Buchet.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name of Gwennael Buchet shall not be used in advertising or otherwise to promote
* the use or other dealings in this Software without prior written authorization from Gwennael Buchet.
*
* These Terms of Use are subject to French law.
*/
/**
* A CGSGNodeCircle represent a basic circle.
* By default, the pickNodeMethod used to detect the node under the mice is CGSGPickNodeMethod.GHOST.
* If you don't need precision on detection on your circles, just change the property to pickNodeMethod.REGION.
*
* @class CGSGNodeCircle
* @module Node
* @extends CGSGNode
* @constructor
* @param {Number} centerX Relative position
* @param {Number} centerY Relative position
* @param {Number} radius Radius
* @type {CGSGNodeCircle}
* @author xymostech (Emily Eisenberg)
*/
var CGSGNodeCircle = CGSGNode.extend(
{
initialize : function(centerX, centerY, radius) {
/**
* @property classType
* @readonly
* @type {String}
*/
this.classType = "CGSGNodeCircle";
/**
* @property radius
* @type {Number}
*/
this.radius = radius;
this._center = new CGSGPosition(centerX, centerY);
this._super(0, 0);
this.resizeTo(radius * 2.0, radius * 2.0);
this.isProportionalResizeOnly = true;
this.translateTo(centerX - radius, centerY - radius);
},
render : function(c) {
c.beginPath();
c.arc(this.radius, this.radius, this.radius, 0, 2 * Math.PI, false);
//Next line is already managed by CGSGNode.
//I let it here just to provide an example
//context.fillStyle = this.bkgcolors[0];
c.fill();
if (this.lineWidth > 0) {
//Next lines are already managed by CGSGNode.
//I let it here just to provide an example
//context.lineWidth = this.lineWidth;
//context.strokeStyle = this.lineColor;
c.stroke();
}
},
/**
* @method _resize
* @private
*/
_resize : function() {
this.radius = CGSGMath.fixedPoint(this.dimension.width / 2);
this._isDimensionChanged = true;
this.invalidate();
if (cgsgExist(this.onResize)) {
CGSG.eventManager.dispatch(this, cgsgEventTypes.ON_RESIZE, new CGSGEvent(this, {node : this}));
}
},
resizeTo : function(w, h) {
var r = Math.min(w, h);
this.dimension.resizeTo(r, r);
this._resize();
},
resizeBy : function(w, h) {
var mw = w * this.dimension.width;
var mh = h * this.dimension.height;
var r = (mw < mh) ? w : h;
this.dimension.resizeBy(r, r);
this._resize();
},
resizeWith : function(w, h) {
var mw = w + this.dimension.width;
var mh = h + this.dimension.height;
var r = (mw < mh) ? w : h;
this.dimension.resizeWith(r, r);
this._resize();
},
/**
* @method copy
* @return {CGSGNodeCircle} a copy of this node
*/
copy : function() {
var node = new CGSGNodeCircle(this.position.x, this.position.y, this.radius);
//call the super method
return this._super(node);
}
}
);