File: src\node\class.node.dom.js
/*
* Copyright (c) 2014 Gwennael Buchet
*
* License/Terms of Use
*
* Permission is hereby granted, free of charge and for the term of intellectual property rights on the Software, to any
* person obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify
* and propagate free of charge, anywhere in the world, all or part of the Software subject to the following mandatory conditions:
*
* • The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* Any failure to comply with the above shall automatically terminate the license and be construed as a breach of these
* Terms of Use causing significant harm to Gwennael Buchet.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name of Gwennael Buchet shall not be used in advertising or otherwise to promote
* the use or other dealings in this Software without prior written authorization from Gwennael Buchet.
*
* These Terms of Use are subject to French law.
*/
"use strict";
/**
* Wraps inside a CGSGNode a DOM element to display it in the scene. Note that the element will be on top of canvas
* element so it will be over any node rendered in this element.
*
* @class CGSGNodeDomElement
* @module Node
* @extends CGSGNode
* @constructor
* @param {Number} x Relative position on X
* @param {Number} y Relative position on Y
* @param {Number} width Relative dimension
* @param {Number} height Relative Dimension
* @param {HTMLElement} el the DOM element do be wrapped
* @type {CGSGNodeWebview}
*/
var CGSGNodeDomElement = CGSGNode.extend(
{
initialize : function(x, y, width, height, el) {
this._super(x, y);
this.resizeTo(CGSGMath.fixedPoint(width), CGSGMath.fixedPoint(height));
/**
* Size of the area around the element
* @property threshold
* @default 20
* @type {Number}
*/
this.threshold = 20;
/**
* @property classType
* @type {String}
*/
this.classType = "CGSGNodeDomElement";
/**
* A HTML tag that contains the element
* @property _htmlElement
* @type {HTMLElement}
* @private
*/
this._htmlElement = el;
// We work in absolute position
this._htmlElement.style.position = "absolute";
this.updateCssRegion();
// Listen
},
/**
* Updates the styles of the wrapped DOM element to change its position and size inside the scene.
* @method updateCssRegion
*/
updateCssRegion : function() {
if (cgsgExist(this._htmlElement)) {
this._htmlElement.style.left = (this.getAbsLeft() + this.threshold) + "px";
this._htmlElement.style.top = (this.getAbsTop() + this.threshold) + "px";
this._htmlElement.style.width = (this.getAbsWidth() - this.threshold * 2) + "px";
this._htmlElement.style.height = (this.getAbsHeight() - this.threshold * 2) + "px";
}
},
/**
* @protected
* @method render
* Custom rendering
* */
render : function(c) {
//we draw the rect at (0,0) because we have already translated the context to the correct position
c.fillRect(0, 0, this.getWidth(), this.getHeight());
if (this.lineWidth > 0)
c.strokeRect(0, 0, this.getWidth(), this.getHeight());
this.updateCssRegion();
},
/**
* Return the copy of this node
* @method copy
* @return {CGSGNodeDomElement}
*/
copy : function() {
var node = new CGSGNodeDomElement(this.position.x, this.position.y, this.dimension.width,
this.dimension.height, this._htmlElement);
//call the super method
node = this._super(node);
node.threshold = this.threshold;
return node;
}
}
);