/*
* Copyright (c) 2014 Gwennael Buchet
*
* License/Terms of Use
*
* Permission is hereby granted, free of charge and for the term of intellectual property rights on the Software, to any
* person obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify
* and propagate free of charge, anywhere in the world, all or part of the Software subject to the following mandatory conditions:
*
* • The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* Any failure to comply with the above shall automatically terminate the license and be construed as a breach of these
* Terms of Use causing significant harm to Gwennael Buchet.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name of Gwennael Buchet shall not be used in advertising or otherwise to promote
* the use or other dealings in this Software without prior written authorization from Gwennael Buchet.
*
* These Terms of Use are subject to French law.
*/
/**
* A CGSGNodeSquare represent a basic square
*
* @class CGSGNodeSquare
* @module Node
* @extends CGSGNode
* @constructor
* @param {Number} x Relative position on X
* @param {Number} y Relative position on Y
* @param {Number} width Relative dimension
* @param {Number} height Relative Dimension
* @type {CGSGNodeSquare}
* @author Gwennael Buchet (gwennael.buchet@gmail.com)
*/
var CGSGNodeSquare = CGSGNode.extend(
{
initialize : function(x, y, width, height) {
this._super(x, y);
this.resizeTo(width, height);
/**
* @property classType
* @readonly
* @type {String}
*/
this.classType = "CGSGNodeSquare";
},
/**
* Custom rendering
* @method render
* @protected
* @param c {CanvasRenderingContext2D} the context into render the node
* */
render : function(c) {
//Next lines are already managed by CGSGNode.
//I let it here just to provide an example
//draw this zone
//c.fillStyle = this.bkgcolors[0];
//if (this.lineWidth > 0) {
// c.strokeStyle = this.lineColor;
// c.lineWidth = this.lineWidth;
//}
//we draw the rect at (0,0) because we have already translated the c to the correct position
if (!cgsgExist(this.radius) || this.radius <= 0) {
c.fillRect(0, 0, this.dimension.width, this.dimension.height);
if (this.lineWidth > 0) {
c.strokeRect(0, 0, this.dimension.width, this.dimension.height);
}
}
else {
c.save();
var r = this.radius;
var w = this.dimension.width;
var h = this.dimension.height;
var rw = r + w;
var rh = r + h;
c.translate(-r, -r);
c.beginPath();
c.moveTo(2 * r, r);
c.lineTo(w, r);
c.quadraticCurveTo(rw, r, rw, r + r);
c.lineTo(rw, h);
c.quadraticCurveTo(rw, rh, w, rh);
c.lineTo(r + r, rh);
c.quadraticCurveTo(r, rh, r, h);
c.lineTo(r, r + r);
c.quadraticCurveTo(r, r, r + r, r);
c.closePath();
c.fill();
if (this.lineWidth > 0)
c.stroke();
c.restore();
}
},
/**
* @method copy
* @return {CGSGNodeSquare} a copy of this node
*/
copy : function() {
var node = new CGSGNodeSquare(this.position.x, this.position.y, this.dimension.width,
this.dimension.height);
//call the super method
return this._super(node);
}
}
);