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File: src\node\class.node.logger.js

/*
 * Copyright (c) 2012  Capgemini Technology Services (hereinafter “Capgemini”)
 *
 * License/Terms of Use
 *
 * Permission is hereby granted, free of charge and for the term of intellectual property rights on the Software, to any
 * person obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify
 * and propagate free of charge, anywhere in the world, all or part of the Software subject to the following mandatory conditions:
 *
 *   •    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 *  Any failure to comply with the above shall automatically terminate the license and be construed as a breach of these
 *  Terms of Use causing significant harm to Capgemini.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 *  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 *  OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 *  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 *  Except as contained in this notice, the name of Capgemini shall not be used in advertising or otherwise to promote
 *  the use or other dealings in this Software without prior written authorization from Capgemini.
 *
 *  These Terms of Use are subject to French law.
 */

/*
 * A CGSGNodeLogger represent a UI logger
 *
 * @class CGSGNodeLogger
 * @module Node
 * @extends CGSGNode
 * @constructor
 * @param {Number} x Relative position on X
 * @param {Number} y Relative position on X
 * @param {Number} width Relative dimension
 * @param {Number} height Relative Dimension
 * @type {CGSGNodeLogger}
 * @author Gwennael Buchet (gwennael.buchet@gmail.com)
 */
var CGSGNodeLogger = CGSGNode.extend(
	{
		initialize: function (x, y) {
			this._super(x, y, 100, 100);

			///// @public //////
			this.isTraversable = false;
			this.isResizable = false;
			this.isDraggable = true;

			/**
			 * background color of the panel
			 * @property color
			 * @default "#444444"
			 * @type {String}
			 */
			this.color = "#444444";
			/**
			 * Radius of the corners of the panel
			 * @property cornerRadius
			 * @default 5
			 * @type {Number}
			 */
			this.cornerRadius = 5;
			/**
			 * Color of the line around the panel
			 * @property lineColor
			 * @default "#222222"
			 * @type {String}
			 */
			this.lineColor = "#222222";
			/**
			 * Width of the line around the panel
			 * @property lineWidth
			 * @default 2
			 * @type {Number}
			 */
			this.lineWidth = 2;
			/**
			 * Transparency level of the panel (between 0 and 1)
			 * @property globalAlpha
			 * @default 0.6
			 * @type {Number}
			 */
			this.globalAlpha = 0.6;
			/**
			 * Size of the typo
			 * @property textSize
			 * @default 12
			 * @type {Number}
			 */
			this.textSize = 12;
			/**
			 * Color for the text
			 * @property textColor
			 * @default "white"
			 * @type {String}
			 */
			this.textColor = "white";

			/**
			 * List of attributes displayed in the panel
			 * @property _attributes
			 * @type {Array}
			 * @private
			 */
			this._attributes = [];

			/**
			 * @property classType
			 * @type {String}
			 */
			this.classType = "CGSGNodeLogger";

			//construct the panel
			this._createPanel();
		},

		/**
		 * Create the panel graph that drw the attributes
		 * @method _createPanel
		 * @private
		 */
		_createPanel: function () {

		},

		/**
		 * Set a new couple name/value to render onto the logger.
		 * If an attribute already exists with that name, just update the value
		 * @method set
		 * @param {String} name
		 * @param {String} value
		 */
		set: function (name, value) {
			//if the attribute already exists,just update the value
			var attr = null;
			for (var a = 0; a < this._attributes[a]; a++) {
				if (name === this._attributes[a].name) {
					attr = this._attributes[a];
					attr.value = value;
					attr.nodeValue.setText(value);
					break;
				}
			}

			//else create it, and add it to the window
			if (attr === null) {
				var tnn = new CGSGNodeText(10, 10, name);
				var tnv = new CGSGNodeText(100, 10, value);
				tnn.setSize(this.textSize);
				tnn.color = this.textColor;
				tnv.setSize(this.textSize);
				tnv.color = this.textColor;
				attr = {name: name, value: value, nodeName: tnn, nodeValue: tnv};
				this._attributes.push(attr);
			}

		},

		/**
		 * Custom rendering
		 * @method render
		 * @protected
		 * @param {CanvasRenderingContext2D} context the context into render the node
		 * */
		render: function (context) {
			//save current state
			this.beforeRender(context);

			context.globalAlpha = this.globalAlpha;
			//draw this zone
			context.fillStyle = this.color;
			context.strokeStyle = this.lineColor;
			context.lineWidth = this.lineWidth;

			var rectWidth = 200;
			var rectHeight = 100;
			var rectX = 189;
			var rectY = 50;
			var cornerRadius = 50;

			context.beginPath();
			context.moveTo(rectX, rectY);
			context.lineTo(rectX + rectWidth - cornerRadius, rectY);
			context.arcTo(rectX + rectWidth, rectY, rectX + rectWidth, rectY + cornerRadius, cornerRadius);
			context.lineTo(rectX + rectWidth, rectY + rectHeight);
			context.fill();
			context.stroke();

			//restore state
			this.afterRender(context);
		},

		/**
		 * @method copy
		 * @return {CGSGNodeLogger} a copy of this node
		 */
		copy: function () {
			var node = new CGSGNodeLogger(this.position.x, this.position.y);
			//call the super method
			node = this._super(node);

			node.isTraversable = this.isTraversable;
			node.isResizable = this.isResizable;
			node.isDraggable = this.isDraggable;

			node.color = this.color;
			node.lineColor = this.lineColor;
			node.lineWidth = this.lineWidth;
			node.globalAlpha = this.globalAlpha;

			for (var i = 0; i < this._attributes.length; i++) {
				node.setAttribute(this._attributes[i].name, this._attributes[i].value);
			}

			return node;
		}
	}
);