File: src\node\class.node.square.js
/*
* Copyright (c) 2012 Capgemini Technology Services (hereinafter “Capgemini”)
*
* License/Terms of Use
*
* Permission is hereby granted, free of charge and for the term of intellectual property rights on the Software, to any
* person obtaining a copy of this software and associated documentation files (the "Software"), to use, copy, modify
* and propagate free of charge, anywhere in the world, all or part of the Software subject to the following mandatory conditions:
*
* • The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* Any failure to comply with the above shall automatically terminate the license and be construed as a breach of these
* Terms of Use causing significant harm to Capgemini.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name of Capgemini shall not be used in advertising or otherwise to promote
* the use or other dealings in this Software without prior written authorization from Capgemini.
*
* These Terms of Use are subject to French law.
*/
/**
* A CGSGNodeSquare represent a basic square
*
* @class CGSGNodeSquare
* @module Node
* @extends CGSGNode
* @constructor
* @param {Number} x Relative position on X
* @param {Number} y Relative position on X
* @param {Number} width Relative dimension
* @param {Number} height Relative Dimension
* @type {CGSGNodeSquare}
* @author Gwennael Buchet (gwennael.buchet@gmail.com)
*/
var CGSGNodeSquare = CGSGNode.extend(
{
initialize: function (x, y, width, height) {
this._super(x, y, width, height);
/**
* Color to fill the square
* @property color
* @default "#444444"
* @type {String}
*/
this.color = "#444444";
/**
* Color to stroke the square
* @property lineColor
* @default "#222222"
* @type {String}
*/
this.lineColor = "#222222";
/**
* Width of the line that stroke the square.
* Let 0 if you don't want to stroke the square.
* @property lineWidth
* @default 0
* @type {Number}
*/
this.lineWidth = 0;
/**
* @property classType
* @readonly
* @type {String}
*/
this.classType = "CGSGNodeSquare";
},
/**
* Custom rendering
* @method render
* @protected
* @param {CanvasRenderingContext2D} context the context into render the node
* */
render: function (context) {
//save current state
this.beforeRender(context);
context.globalAlpha = this.globalAlpha;
//draw this zone
context.fillStyle = this.color;
//we draw the rect at (0,0) because we have already translated the context to the correct position
context.fillRect(0, 0, this.dimension.width, this.dimension.height);
if (this.lineWidth > 0) {
context.strokeStyle = this.lineColor;
context.lineWidth = this.lineWidth;
context.strokeRect(0, 0, this.dimension.width, this.dimension.height);
}
//restore state
this.afterRender(context);
},
/**
* @method copy
* @return {CGSGNodeSquare} a copy of this node
*/
copy: function () {
var node = new CGSGNodeSquare(this.position.x, this.position.y, this.dimension.width,
this.dimension.height);
//call the super method
node = this._super(node);
node.color = this.color;
node.lineColor = this.lineColor;
node.lineWidth = this.lineWidth;
return node;
}
}
);